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JeffreyDriver

321 Game Reviews

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Far too much grinding and the gameplay to advert ratio is appalling.

friv-games-today-com responds:

Thank you for your feedback! :)

The title made this sound much more interesting that it turned out to be. I'm afraid that there isn't really much else to say.

IN RESPONSE: Your title and blurb suggested that I was actually going to be able to explore actual landscapes. Considering you've used unity you could have made some nice 3D landscapes to explore.

jwsavage responds:

yes, that will be considered, thank you.

I will be working on the world and levels.

Belthagor responds:

Whoa, hold on there. Drawing an entire 3d world is an epic undertaking. The Modeling part is the much easier than the drawing it, and would still take days. Anyway, that will be considered, thank you.

I'm sure that I played something very similar on the Commodore 64! However, this was lots of fun. Graphics and gameplay were enjoyable, though I'm not sure how many levels there are?

This is really well done. Smooth gameplay, and even with the rudimentary graphics, it's clear what's what so you're not left guessing. The controls are really easy to get to grips with and the game is fun to play. Good level design, however, the last level, due to its size, is a little frustrating if you have to restart, especially as there's no save.

Liquidream responds:

Thanks a lot for the feedback.
Yeah, the last level was me being a bit silly really (making a BIG house) - only occured to be afterwards that the lack of a checkpoint would be a pain.
Thanks again

I love escape games, and this was pretty good. Some things were really hard to find (e.g. the code for the chest) but the biggest issue were the hit boxes for clicking. Some just seemed wrong/too big.

This is really done quite well. My main complaint is that there's a try limit. The game gets quite difficult, so you should be able to retry levels until you complete them. The longevity should be provided by trying to complete it with the fewest deaths.

Lakshaymavia responds:

Changes some control and no try limit.. Now give it a try. :)

What on earth is going on? I'm the devil, protecting my house from a biplane that's tossing swords out? Though strange premises can work if the rest of the game is solid, as was often the case in old-school games of the 1980's.

Pick one graphics style/colour pallette and stick with it. Search for some old computers and their colour palettes, such as the Commodore 64, ZX Spectrum or Apple II.

Apart from the strangeness, there are some fundamental issues:

1. You provide no real instructions

2. The house moves about by its own volition, meaning it can collide with swords from the side which I have no hope of stopping.

3. R to retry, not F4, and SPACE/ENTER/ANY KEY to start, not F.

4. Retry should restart the game, not send me to the main menu. The restart screen is actually redundant as it doesn't display a high score or anything.

5. No score counter, giving no reason to play more than once as there's nothing to beat.

6. A mixture of graphic styles. Keep to one, and keep is consistent.

7. Similar to point 5, no levels or upgrades.

DARKBLUESHADOWPRODUC responds:

HEY I HAVE MADE SCORE COUNTER AND NOW SWORDS WILL DROP FROM RANDOM PLACES AS WELL

It looks great, and the whole thing is smooth and slick, but the it's far too difficult. I'm guessing that you're making this for mobile, and so with a touch-screen it may be easier, but with a mouse it's really hard. I managed to get two after several games. I obviously didn't do too well, so I may be missing something, but what is there to give the game longevity? Also, why a mature rating?

I'm not going to deny you your effort towards your cause, but this isn't much of a game. It should be much more interactive. For example, make us identify threats etc. Also, there are too many large blocks of text. It needs to be reduced/split up with the information presented in different ways, such as interactive infographics.

Dreadful. If spam was a game, it would be this.

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