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JeffreyDriver

321 Game Reviews

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I hate this game.

Really enjoying this but there's a few issues. The biggest issue was that after about half an hour I received some sort of WebGL/memory error (sorry, don't remember the exact wording) and the game stopped responding.

Overall I liked the graphics and the colour pallette, But there was some inconsistency as some things had shading/shadows/highlights and others didn't. Also the perspective of many things was slightly off.

The story was engaging and encouraged you to play more, but there's an awful lot to read and retain.

I'm not much of a fan of the controls, though I did start to get more used to them, particularly when I realised that I could right-click to cycle through options, but it was still a bit of pain. Also, when trying to use an item it would keep going back to the inventory which got a bit annoying.

So far though, it's great. I just hope it's saved my progress.

EDIT: It didn't save my progress! I'll try again.

Just a thought, but clicking on a navigation arrow or an open doorway should probably navigate to the next location no matter what command I'm currently using.

Nirag responds:

Thank you for your review!
I've sent you a PM about the error!
Update: now, when you click anywhere with an inventory item selected, the item doesn't go back to the inventory anymore.

Won't go past the initialising screen. I've had it open a few minutes.

forcehabit responds:

I'm so sorry. I've now published a fixed build.

Every game is a draw. Also, why on earth is the play button moving around on the title screen?

Artur-Felipe responds:

Thanks for the comment.

You've made the Google Play button so distracting and irritating I had to quit playing.

mirchigamez responds:

sorry for that inconvinance. here after games we will remove it ..

Why can't you control the rotation?

EDIT: In response to your comment and your ROFL reaction, there are elements in your game which rely on luck (i.e. dropping to the next stage.) which sucks if you don't have direct control over it.

DARKBLUESHADOWPRODUC responds:

In all Balancing games that are more over based on physics, player can not control rotation as point of whole game is pressing a or d in required time according to rotation that will
be automatically generated.
edit
in response to your direct control thing
first of all i had no intention to hurt your feelings
i was joking with you like you do with people
yes yo do have direct control
i have uploaded a gameplay as well
coming to direct control you need to slow yourself completely when falling on next stage in order to make perfect landing
true you can not control rotation but there is still direct control as before falling on every new stage, you need to slow yourself in respect to different stages in order to make correct landing
In previous version, you needed to rely on your speed only to make required number of rotations, in this version with speed, you can also use arrow keys for rotating bike in order to make required number of rotation to make safe landing.

This is just Santa Claus Challenge reskinned.

Having to restart from the very beginning without being able to skip through previous scenes started to get a little tedious.

This is really good. I didn't pay much attention to the story, but the game itself is good. The controls are smooth and mostly responsive (I say mostly because sometimes I didn't get my first or second jump, and sometimes when I released left or right I'd stop moving horizontally and other times I wouldn't.(And I'm not talking about being on ice. When I was in the air)), and you don't get caught on edges etc. The difficulty ramps up well, but it starts to get rather difficult and some of the levels can be frustrating when you dies right at the end (I'm primarily talking about the first snowball levels. I died on those spikes right at the exit. Several times.)

The graphics are fine for the type of game, but ti could do with just a little extra visual interest. Good job though!

B1ph responds:

Ty for your constructive feedback <3. There were more frustating parts that I removed, but I decided to leave some to give a greater emphasis on "don't give up".

Why don't the additional power stations seem to do anything?

applessmillion responds:

They'll offer cheap(er) ways to upgrade your capacity, while also increasing your overall level. I'm looking to have the initial unlock reward a few levels to start off with, just so you get something more than the ability to upgrade those other options.

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