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JeffreyDriver

321 Game Reviews

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Basically just spam.

Good to see that you're trying new mechanics. The graphics style I still enjoy, but it can become a bit cluttered. Look at using a selective colour palette to help differentiate between objects and the background.

The text/hud still needs work. Guages would show progress or time better.

I still think that 5 min is a huge amount of time! Maybe use minutes as checkpoints rather than have a five-minute goal.

CraftyPapeartGames responds:

Hey Jeffrey! Thanks again for the review and the advice. For starters, after your comment, I changed the layout a bit and dimmed down the buildings. I think, it looks nicer now.

Making a gauge sounds interesting, but I will have to teach my self how as I am new to all of this. Pig Bird is my first and only game so far. I am using the reviews here to make the game better. Basically, each level goes through a revision and these changes end up in the mobile version of the game.

Point taken on the length of the game. I am thinking of making making a checkpoint system, just need to figure out how exactly how it will work.

Anyway, thanks a lot!

Although it's quite good there are two issues with it. 1. Movement is a little unresponsive and won't always let me move diagonally. 2. Boss needs a health bar.

I like this. It's really captured the 2600 feel. There's not much to it at the moment but I would love to see how you turn it into a proper game.

Up doesn't seem to work.

Lots of fun and quite addictive. My only complaint is that I wish we could retry a level much faster.

Unfortunately, there are two things which I think are letting this down. The story just slows the game down too much, and randomly moving obstacles are just frustrating rather than challenging. There should also be more contrast between platforms and things that kill you.

Have you had people test endless mode? Because it's really hard. the regular levels were tough and a couple felt a little unfair in places as they seemed a little more luck than skill based.

It's a pretty good game though, but endless mode should lose the spike wall that follows you.

AlienPlay responds:

The main premise of endless mode was to make the game's pacing faster and test your skills in a bit different way.
Anyways, Thanks for feedback JeffreyDriver!

This is pretty much just an advert.

It seems like you've actually got the good basis for a game, but this version is unpolished and unbalanced. I wasn't a fan of the controls. I would have liked click to move towards mouse, and space to fire (and maybe autofire)

If you're going to make us travel to an upgrade shop, pauses between waves would be useful. We also need different upgrade types. E.g. mud pits to slow them, blocks to make them have to navigate around, something with a blast area and maybe something to lure them to a particular spot.

Persistent upgrades would also give us a reason to replay.

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