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JeffreyDriver

321 Game Reviews

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Very polished, and lots of fun to play. A couple of the stages are much more difficult than the rest. Namely the running one as its so fast.

Idle/Clickers aren't really my thing, but I can see that this is looking really polished. The pickup-range for the mouse either needs to be bigger, or upgradable.

Maybe to keep interest there should be rooms, rather than floors so you can explore in a way not so linear.

EDIT: I played it through and here are some more thoughts.

1. Keys are hard to come by. Even after I'd beaten the game I had dozens of quests uncompleted as silver keys also become far too expensive.

2. This was even worse for gold keys as after I'd beaten the end boss there seem to be no more gold keys.

3. You should get something for items that go to the trash.

4. The fruit machine at the end shouldn't be random. You should have a better chance of getting stuff. I only managed to get money (strawberries) and exp (bananas). Even after spending much more than I put in I couldn't get anything else.

antebios responds:

Thank you for this constructive and mature comment !

I really like the concept of this. It takes me back to the 80's and games like Skull. Of course, it needs some refining, but I think if you stick with it and keep improving it good be great.

Personally, I don't think you need the turn buttons. If you just had left/right to turn and up to go forward, that would work and then you could easily implement keyboard controls.

Needs a map. I had no idea where I was going. Maybe something you uncover as you go. Found some stairs but couldn't go down. Perhaps having different things to help you see if you've been somewhere before, like torches on walls, spider webs and other decoration.

Fighting also seemed to lack any strategy. Just kept hitting swing until I turned them into a pile of bones.

zulad responds:

Thank you for your impression. At the moment, the game do not have much options and present only the first floor level as prototype.

I will working on to add more characteristics and a little intrigue. I fixed a deadline of 3 months to release a better playable projector which is only targetted for android. I must fix the width asap.

Anyway, I am happy to see someone liking this old concept… Cheers

Pretty good but there are a few issues.
1. I'd like to be able to view a level before and between shots
2. Sometimes the ball would come to rest on a horizontal platform and I had to restart
3. When pulling the ball back sometimes the camera would jitter
4. The UI is tiny

larrynachos responds:

Thank you for your feedback! I will definitely test things out with a camera preview (maybe something attached to the mouse?). I'll try to optimize the levels so you can roll from most platforms, but sometimes you'll hit it just right and you'll zero out your velocity (idk how to fix this yet).

I do know about the jittering camera, and sometimes the monkey would just plain get stuck. I'm still working on finding a fix for it :)

I'm working to make the ui prettier as well. Thanks for your feedback!

Really love how it looks and the gameplay is fine, and I found myself really wanting to play more, but there are a few issues.

1. I can read much faster than the text updates and I could not find a way to fast forward it.
2. Custom keyboard controls would be useful.
3. I died and had to resit through the intro.
4. The ghosts are too transparent.
5. Spikes etc need some way of making them stand out from tiles more.
6. At the first turkey it wasn't really clear how I should tackle it.

BLACKMASKCEO responds:

Thank you for playing PQ! I appreciate the feedback and I will take the information into consideration. Consider following my progress for future updates on the game! ^^

The movement is horrible. You slide about too much.

Pretty good. Fun until the last level which was bordering on frustrating rather than challenging. Continue game doesn't seem to work. Sends me back to level 1. Maybe add a level select.

AlienPlay responds:

Thanks for feedback Jeffrey!

I can use A and D to move, but not W to jump? It's a pain to have to move my hand from the arrows to WASD just to start a game.

Stick in the instructions that you use the mouse to shoot. I feel that coins are a bit too hard to come by. Think of increasing the drop rate.

There's something really off about the controls and the physics of the car. One moment it seems non-responsive, next moment the controls are really sensitive.

But why? If you're going to copy something at least add your own spin to it.

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