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JeffreyDriver

321 Game Reviews

156 w/ Responses

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Firstly, having to build your robot is just tedious. There are not just a few pieces to put together, there are loads, and just when you think you've finished there's more to do, and then some more. It adds nothing to the game. Trying to skip that bit presents you with a message saying that skipping is only possible on the app.

When I finally got to a fight it was Rock, Paper, Scissors and so was completely luck based.

Graphics are good though.

1. Needs lives rather than a 1 hit kill
2. Fly control is really sensitive. Consider an 8-way control.

I've played a few of your games. I'm guessing that you're just starting out so don't be disheartened. Keep learning and improving.

The screen is far too large. The safe resolution is 800 x 600. Remember that not everyone is on a desktop.

Why is there a quit button on the main screen? Seems redundant.

1. Your background images have watermarks on them. Buy them, commission them, find free images or create your own.
2. There's no power indicator and the power seems to ramp up really quickly.
3. Little replay value. You should probably get an extra ball for a successful throw.

I know that its aimed at kids, but the hints aren't really hints. They pretty much tell you the answer. The hints also appear far too soon. The items have only just finished rising when the hint shows up. On puzzle 15 you might want to change the colour of the scorpion as it looks like a lobster.

Actually, this isn't that bad, it just lacks some finesse.

1. Bullets don't really go in the right direction or spawn from the right place.
2. The machine has no health bar.
3. The boss has far too much health and some of his attack patterns last too long.

Herbrek responds:

Thanks for your feedback! :D

It wasn't clear how to exit the house. I eventually found it purely by accident. You might want to provide a hint or make it more obvious. Unfortunately, there wasn't much of a story or much to do once I got to the forest.

Looks like some A E S T H E T I C nightmare, (but looks lovely). Should probably start quite a bit slower, and build up. Fast restart is a plus.

It reminds me of Enduro, but Enduro on shrooms. I actually found the way to excel, but you need to be able to ignore the hypnotic effect.

1. Enemy bullets travel too fast and are too hard to see. There needs to be a clear contrast between the bullets and background. Make enemy bullet red with a nice outer glow.
2. The player shouldn't stick to the mouse but follow it.
3. Add new enemy types with their own behaviors.
4. I like the random enemy movement. It makes them seem intelligent like they're trying to outsmart me.
5. Needs eye-candy. E.g. explosions.
6. Keep learning and improving.

edudev responds:


Hello Jeffy, the game actually contains a lot of errors and most of it is due to the super limitation that the engine brought me. Thanks for the criticism and the work that gave to do it, I really enjoyed the ship follow the mouse in a next update I will implement!

I've played this exact game here before. I guess this is some tutorial? That's fine, but somehow make it your own.

Age 43, Male

Designer

UK

Joined on 12/13/12

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