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JeffreyDriver

156 Game Reviews w/ Response

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It looks great and is really well-made. There was a point when going back would send you too far. Maybe one scene further than it should. Puzzles were logical, but very easy. I lit all the torches. Not sure if I needed too, but things like that would be nice for awards.

blackgobygames responds:

Thank you for the feedback, you are right, some movement arrows were not well-wired, I uploaded a new version, hopefully this solves the issue.

The mouse and the cursor are not aligned properly. When the game window was too big, I could muddle through, but now that's been fixed, the cursor issue has made it unplayable.

Please fix, as what I managed to play was great.

OSX. Brave, Firefox, and Safari all have the issue. The cursor is about half the game window to the left, and a little higher, than the position of the mouse.

Polytelygames responds:

Sorry to hear you are having this problem, may i ask what OS and browser you are using?

Far too slow. Why put the shop all the way on stage seven? This feels like it could be fun, but I found it dull. I didn't even make it to the shop. Maybe it picks up then?

tadgamers responds:

Thank you so much for the feedback! You can walk to stage seven without having to destroy any enemies, you can walk through all stages at will, and if you beat any bot on a stage, or take away its health, it remembers when you come back. One strategy is to press the help button, then walk straight to the store and buy the shotgun right away without shooting any enemies, then go back and quickly beat the first set to get more coins and buy the better guns, in that way it's possible to complete the whole game in 10 minutes.

This was pretty good. Is there and end? Or is it endless? Really needs some traps/obstacles.

Biggest issue for me was the upgrade context menu following the chickens around. So many wrong clicks because of that.

texugozap responds:

it's endless

we wanted to make traps, spells and stuff but didn't had time, this is for a game jam

and I totally agree with the upgrade menu issue, but when I realized that it was too late

I like this, and it really has potential. Controls are a little awkward when trying to run as you have to control the camera too. Also, pushing dumpsters is a pain as you slide as you push. Finally, the full restart on death is frustrating.

Haris responds:

Hey, thanks for the feedback! The controls have a method to provide efficiency. Try using less camera motion, as it used to be in older games. Helps with the dumpsters too. Death can be avoided at places such as the roofs of the cars, or taking a leap of faith:)

This could be really good, and I particularly like how the solution to each level isn't always so obvious / linear. It's really let down by no saving or level select.

MCartwright responds:

Hi Thanks for the feedback. There is a level select menu accesible from the start, but it is hidden and is only revealed at the end of the game. I have added a save feature now that lets you continue where you left off. Thanks

Well done on getting something like this working, but where are you going to go with it?

Exemo responds:

I have no idea

There's no indication as to what weapon does what.

NCampbell responds:

yeah im working on that now but I wanted to get a more solid level design first.

That was really fun. Quite basic, but very enjoyable. Sometimes the lack of lighting/textures made things a little difficult. Maybe an enemy counter too?

thegrg1999 responds:

I plan to add more depth and texture in the levels to make them more atmospheric. I also have an enemy counter planned too. These changes will be present in the final version, as this game is still currently in active development. Thanks for the review!

Is every asset yours?

EDIT: Then it's not a false copyright claim. You're using stolen assets.

zaneninja5481 responds:

As such, it is the policy of Studio MDHR to not establish copyright claims on content

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