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JeffreyDriver

156 Game Reviews w/ Response

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This was great. All the little visual details really made it.

I played it through a couple of times, but it seems that it's very linear, which is a shame. Would love to see alternate endings or easter eggs.

Also, I would have liked to explore more myself and figure things out rather than be guided. But anyway, great job.

adayofjoy responds:

Perhaps in a version 2

It's beautifully done, and hard to fault it. The increase in difficulty seems about right, though I'm only judging this on a few levels.

The stages available look and have puzzles that feel different enough from each other to be interesting.

Would I pay for a full version? Personally, probably not. For me, there would have to be replay value with lots of secrets.

Snapbreak responds:

Thank you for your feedback😊

Good. A couple of things:
1. As you are quite likely to die frequently, restarts should be pretty much instant. The screen wipe is a little annoying.
2. Consider checkpoints for each screen.

ReallyDumbNut responds:

thankyou. I will keep that in mind next time I ever make a platformer

I could see this actually becoming something really good. Personally, the camera is too low. I know you can change it, but none of them suited me. Just having it a little higher would be great.

The car now does handle better. If there were loads of objectives, and more to do, you'd have something fun.

SDIOFI responds:

Thanks for the clear feedback, I will try to improve this game in the plans, a lot of things I can add, starting with banal points and goals and ending with multiplayer, but in the future, thanks again for the good feedback.

FYI The hit boxes on the tapes in the main menu were completely off for me. At first, I thought it was completely broken. Also, you really need to be able to skip/speed up the intro. The final issue is that the levels are a bit too dark. Maybe make it lighter around the player. Looks and sounds great, though.

Apple952 responds:

Thanks for your feedback!
I have implemented a "Skip Credits" button and have fixed the broken UI.
I have also made the levels a tad bit lighter.

This was great. Not as much horror as I was expecting, but still suitably creepy.

Getting the first number stumped me at first, but after that, the rest of the game was pretty straightforward. I was expecting to find out more at the end. It just leaves you with questions.

When I was watching the jar, I'm pretty sure one of the flies escaped by itself.

Would love to see a longer version.

GimmeSumJava responds:

Thanks for playing. Yes my plan is this would maybe be a set up for a bigger universe.

Enjoyed this, and played through again to get all of them. Some sort of puzzles would be nice to implement.

kypello responds:

I wanted to have puzzle elements, but I ended up settling for just collecting stuff because I wanted to get it released by Halloween and didn't have enough time to make puzzles without it feeling rushed. Thanks for playing and glad you enjoyed it anyway! :)

Seems really broken. Save/load doesn't work. No idea what tickets do, and prestige doesn't award souls.

FawaStudios responds:

I appreciate your feedback, the save/load system was fixed yesterday, the soul problem is a very simple fix although they also currently don't do anything since you're meant to buy things with them, which will be added soon. Also, the bus tickets increase the amount of candy you gain per house (which I'll have to adjust some values and add text displaying the current candy per house), the mechanic is meant to mean you're moving to a wealthier town but I'll try to make that more clear. I'll post an update as soon as possible.

I really wanted to like this more, but the one-hit death feels frustrating rather than challenging. Then there's the last level. You have no idea where the eggs are, and the fading makes things too difficult with only 2 lives.

Herbrek responds:

Thank you so much for your feedback! Once I have some free time I'll implement it!! Thanks for playing!!

The game crashed on me. I think it was just after seeing the ball - https://www.newgrounds.com/dump/item/4e57accdffed8132f5d2307615439e9b

The idea is good, and it looks great. However, it's a little flawed.
1. When returning to a room, the text is displayed again
2. Directions are available to click even if you can't actually go that direction

EDIT: WOW. So I tried to give some useful feedback, and you made out that the player is somehow the problem.

I'd like to add:
3. The cat can be found repeatedly
4. Issues 1 & 2 are your issues, not the players
5. Does the covering of the eyes actually add any meaningful mechanic to the game?
6. A map should be uncovered as you navigate

CutlassBoardgames responds:

Game crash has already been fixed!

and:
1. It means you have to be efficient.
and; 2. It means you have to explore and find out the shape of your house yourself!

Responding to your edit:
That's not at all what I was saying. You have to be efficient because you have 20 steps before you run out of bravery, So learning the pathing is part of the game. If the direction buttons aren't there when you encounter a place you can't travel to, you don't get to discover the odd shape of the house yourself, and you can't differentiate between a wall, a bridge, or a locked door. Both things are intentional.

3. Is something I'm fixing right now, thanks for pointing that one out.
5. is supposed to an immersive device. Either you're looking where you're going and you're losing bravery, or you're not looking and lost, but safe.
6. This is something that I did for the previous game, but I felt that map making for this would be less immersive as you don't go in with paper and crayons or whatever. Instead there's a compass that can help you navigate.

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