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JeffreyDriver

156 Game Reviews w/ Response

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It's broken. It keeps trying to go full screen and doesn't let you play. Besides, don't force full screen on people.

games7510 responds:

Thanks for your response, try now. I fixed the issue. Thanks again!

I like the idea, and the graphics were great. Although short I enjoyed it. The setup scene needs some sort of gauge so you know how long it lasts. The voice over was poor, sorry. Could have done without that, or get a proper voice actor.

jamesanimations responds:

thanks man! I agree I am no frank sonatra haha, I would have made it better or gotten an actor had this been a full game, however this was for a game jam. I appreciate the feedback!

Not too bad. I'll like to be able to change the camera angle, and not being able to move while jumping seems a bit unfair. And are you serious about 500 levels?? 100 is hard going, but 500 is crazy.

fattail responds:

Thanks for feedback and don't worry about the level 500.. Not so serious.

About the moving while jumping, you might be right!

Tried to access my camera and microphone...

KeySpam207 responds:

Yeah sorry Idk why it did that... it's a converted scratch project so maybe something happened when I made it a flash file.

Overall it's pretty good, though it does need a little polish. It started very easy but began to get more challenging at a nice pace.

There were two main issues:
1. Dropping onto unseen hazards and enemies sucks as it relies on luck not skill to avoid them.
2. The levels could be much more compact. The levels weren't really too long, there was just lots of unnecessary space and walking.

Jordio94 responds:

There's definitely some things to improve on, I just wanted peoples feedback first. I'm going to tweak the levels up a bit to remove the unseen drops and make it feel a bit more fast paced.

Why have you just uploaded this again without any improvements or fixes?

SmallRiverStudio responds:

I did add Touch controls for mobile

Why did this try to access my camera and microphone?

supersoniclucian responds:

i was not trying to do that

The only thing which works is "go on an adventure" which then achieves nothing apart from quite quickly starving to death (though you'd die of thirst much sooner.)

I'm guessing this is really bugged.

miumiaou responds:

It's curious because I don't have that bug at home, are you sure you have food and water in your inventory when you try drinking and eating? if you do then please tell me which configuration you have and I'll try to see if I can reproduce this bug with another computer

Although I liked the idea, there's a few issues which made it feel a little frustrating in parts.

1. Having to get every seed is a bad idea. You should be able to win by just saving one so you can a go at trying to complete it, and then go on to try and beat your score/time.
2. I know the tutorial is very brief, but it's still a little annoying to sit through it every game. Restarts should be really fast.
3. I enjoyed the mix of different hazards except for the guns and stomper. They seemed out of place in this game.
4. Some hit boxes seemed off.

NPTacgorian responds:

Thank you for showing me your point of view, I agree with you.
I am working on improving it.
Greetings

The idea has some potential if you add some other mechanics. Main issue at the moment is that the drop starts moving upwards!

EDIT: But that's completely counter-intuitive. You need to change the mechanic. Maybe larger drops lose mass quicker and and harder to control.

kbvpneofit responds:

I tried to make sure that the larger the drop, the greater the fall rate. But the game is too easy. Now the opposite, the larger the drop the slower. (I have 3 out of 5 physics)

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