00:00
00:00
JeffreyDriver

156 Game Reviews w/ Response

All 321 Reviews

1 reviews is hidden due to your filters.

On desktop so not sure if you can have multitouch, but being able to add tracks and layer them would be awesome. What about automating or programming tracks?

KittyhawkMontrose responds:

There's no multitouch, but that's a good idea about layering or automating tracks. Maybe for a V2.

Okay, so here are things I think need work:

1. Far too dark, even when I've turned on the lights
2. Also, you expect a brighter light around him
3. The game pauses itself when entering/leaving rooms, and at other times
4. Rooms far too big. Lots of wandering around in massive spaces with nothing to see/do
5. Room size issue exacerbated by slow movement
6. Menu scene transition far too slow

EDIT: All the rooms seem too big (at least the ones I've discovered), and especially the liminal spaces.

carlosfruitcup responds:

Thanks for the feedback, which rooms are too big? Also the game pausing itself when you enter rooms shouldn’t be happening

Ok, I quit at the long jump bit. I got past it once, and then died straight away, so I gave up.

Now the game, especially for your first, is pretty good.

HOW TO IMPROVE
1. The snek movement needs a little work. It's a little fast. (No sliding is good though)
2. The camera should be zoomed out more and not move so quickly.
3. Checkpoints. If you want people to try and get through without dying, use badges. That way, it can be completed easier, but no deaths is more of a challenge.

TWEAKS
1. Make the graphics consistent
2. Make the reload happen much quicker after death
3. General game rule: bad objects should have slightly smaller hit boxes and good items should have slightly larger ones.

JES98911 responds:

The game is designed to look a bit bad and difficult but thank you very much for the tips, I will apply them to other projects or if I do an update on this thing

This game seems really broken. There aren't any arrows to see, and if you focus on something, you can't go back.

mactyre responds:

What's your screen resolution?
Game resolution is 1024x768 if you zoom out the page or zoom in I think the game breaks but otherwise it's working fine
Sorry for the inconvenience

Edit:
----------------------------------------
Again sorry for the bad experience I've added fullscreen to the game
once the game loads press f on your keyboard and it will go fullscreen
but please make sure your browser zoom is set to default first before starting the game

Great game. Very atmospheric and spooky. Badges aren't working though.

Primajin responds:

Yeah was having a bit of trouble with the older API for construct, I think that should be it working now!

You've hidden the mouse so it's currently unplayable.

LGDXI responds:

Woops

It's a pretty good start, but not without its flaws.

1. The scanline effect is a bit much. Make the dark lines a bit more transparent.
2. Holding space should keep firing as long as there's energy.
3. The first enemies are too fast, and shots move too fast. It's not like a bullet-hell, but trying to react quickly.
4. Bullet-hells generally involve more bullets. But ones that move slowly.

It looks good, and the controls are fine.

ImmanentDeath responds:

This game trades the amount of bullets for faster bullets, so it's difficult in a different way. But make no mistake, in later levels there will be plenty more things to dodge, both fast and slow!

There's also a powerup that grants rapid fire by holding the fire button, along with endless ammo. The default setting is another design choice by me to keep the game balanced.

And I hadn't thought of changing the opacity of the scan lines. I played the game again with 50% opacity and it actually looks better I think. Thanks for suggesting that!

I enjoyed this. Short and very easy, but I'd be definitely interested in future episodes.

TManuelle responds:

Thank you! I'm very happy that you played and liked it! In the future I think about creating more stories like that. Thank you so much for the feedback!

Wanted to love it, but stop forcing full-screen. Seriously, it's a cardinal sin. It's like unskippable (useless) dialogue in games, and recipe sites who force you to read about their nan's life history.

My computer is primarily for work, so it's big, and close. I can't do full screen gaming.

Guys, it looks and sound beautiful, but it's currently unplayable for me.

EDIT: Ok, got it, however, UP is ALWAYS jump. Even when UP also enters doors, UP is still jump. It feels like you catered to controller players first, then keyboard was an afterthought.

BoMToons responds:

Press esc to exit full screen, you can do everything from the keyboard after that (no clicking required)

Never, ever, force fullscreen. It's a cardinal sin.

JonathanGV responds:

My bad! My intention was for it to full screen on mobile only but receives the click as an input tap, as soon as I get on my laptop I'm fixing that asap and add it as an option

Update: Just fixed it!

Age 43, Male

Designer

UK

Joined on 12/13/12

Level:
21
Exp Points:
4,826 / 4,900
Exp Rank:
9,996
Vote Power:
6.32 votes
Rank:
Police Officer
Global Rank:
16,417
Blams:
378
Saves:
222
B/P Bonus:
10%
Whistle:
Bronze
Trophies:
4
Medals:
1,094