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JeffreyDriver

321 Game Reviews

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Graphics are ok, but animation could be better. I feel the pixels sizes should be consistent. Movement except the jumping is fine (feels like you rise and fall far too quickly.) Also, I slipped off the tiles afew times. The speed wasn't just confined to the character. Traps fell too quickly (plus there was no warning, such as a shake) and some platforms moved too fast.

The camera is kinda jarring, primarily because of the jump/fall speed. You could smooth that out with some elastic effect.

The quick reload you have is a must for a game like this, so kudos for that.

However, there should never be an instance where I cannot see obstacles/enemies below me. I quit at the section where I dropped into a pit of those red things.

The foundation is good, just needs refinement.

I enjoyed this once the issues were fixed. I too got trapped in a pit unable to jump out. Crouch-walking could be faster especially as there are tunnels with nothing else to worry about. Spike hit-boxes were very unforgiving, maybe unfair.

Be could to skip text (after coming back to the game I had to go through it all again.) Liked the ending, but the boss was no challenge. Would love to see a fleshed out sequel.

Ok, so it's flappy bird. The graphics, though simple are perfectly fine and work well. The movement is really slow/unresponsive. Also, if you drop off the screen, the game doesn't end. As a learning exercise its fine. Work on adding new mechanics. I know you're just learning, so keep it up! Also, always provide instructions.

EDIT: When holding space, the rocket goes up very slowly.

Mahjestic responds:

I totally agree with everything except the movement being slow/unresponsive. What do you mean by that? It works perfectly fine for me.

Good work, particularly for a jam game. I appreciate that if you had more time, you could have done more. The gameplay was a bit repetitive with no real threat, but the idea was nice. Be interesting to see this developed more with more mechanics.

Tried to access my camera and microphone

xgamehacked responds:

Sorry I used an sb2 to SWF converter I have no idea why it asks.

Tough. It feels like there's only one way to win each level, and in order to win you need to know the wave pattern, so unless you're very lucky, you can't beat levels first time.

daichifob responds:

Thanks for playing. You are right that the game is quite tough. Given that you are the second person to mention the difficulty, I should tone it down.
Cheers!

It was really quite good until day 14. The VR game was just too frustrating. I couldn't figure out how to pass it.

EDIT: That's exactly what I was trying to do, but I just kept getting swamped no matter what I did.

adriendittrick responds:

you need to move around and use cover to not get killed by the zombises :)

This is great! Yes, there's a few bugs but that's to be expected when you rush something out in 5 days. I genuinely keep coming back to explore as there's so much detail and it feels like a living city. I want to see more, I want to be able to explore more buildings and hidden locations. One thing which breaks the immersion for me is the sound; I think it needs more going on in the distance.

Stop stealing other people's work.

AmrGamerX responds:

It is a fan game
You idiot

Loved it, but very short. The 3D gave a nice way to explore, but I would have liked to have seen an ability to move my focus from object to object if I was able to see it, instead of having to click back/zoom out once or twice. It was pretty logical, I spend some time trying to interact with the grate. Some sort of text description of things might be an idea.

smartcode responds:

Thanks! If you download the app (free, links in-game) you'll also get the second chapter! We plan to update it chapter by chapter.

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