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JeffreyDriver

321 Game Reviews

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Hit detection seems a bit off. The biggest problem is that you can't see where you're placing the pillows until you click, meaning there's a lot of trial and error in just placing the pillows without hitting him yourself. It would be more interesting if you had to use a variety of objects.

1.5gb for a web game??? You need to optimise that.

Not a bad idea. Found myself playing it a few times. Biggest issue for me was that some words have a capitalised first letter and you have to type it like that. It shouldn't be case sensitive.

After a little while I started getting NaN errors for money, and I couldn't do anything. After a while, does the 2048 puzzle actually do much? Once you have auto DPS it seems redundant.

Hit a wall at level 70. Do the objects you can upgrade have any special abilities? It's not clear.

It looks great but the movement is really wonky. Collision shapes are well off and it's just too difficult to get on some of the lowest platforms. Feels like you can't jump high enough.

genesysgames00 responds:

Noted. Thanks for the feedback!

This was pretty enjoyable. The levels inside the building were easy because no one was shooting at me. By the car t got tracky because I was being shot at. You've got the basis of something good here.

Am I the only one struggling with the controls? It looks and sound great, but the controls just feel clunky, like I need an extra hand. Also, use of control key is a poor decision for mac users.

EDIT: Even with the updated control option I still feel there's too much to it. If I'm using the mouse to attack, why can I not aim with it? That then frees up W/UP for jumping, and S/DOWN for interacting.

IceDrumGames responds:

Updated the controls few minutes ago. Try it now please

I kinda like the idea, but each level was a completely new experience, rather than a learning experience. Each level had its own mechanic rather than introducing a new one as part if that level.

Not too bad actually. The controls and movement are fine, and I like the idea, but it's very bland. Larger or procedurally generated levels would be good.

I guess it has potential but hit detection is, excuse the pun, hit or miss. Things which appear to hit don't register. Aiming is really weird. Voice acting, or at least the recording of it, is poor.

EDIT: I got to stage three. At that point the aiming was so difficult, I gave up.

EDIT EDIT: I genuinely think you could turn this into something solid. Just needs work.

Uppitydonkey57 responds:

Thanks for the feedback!
Also just wondering how far did you get?
Some more questions about your problem: where the bottles breaking on what seemed like nothing, was the bottle just not going where you clicked or something else entirely.

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