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JeffreyDriver

321 Game Reviews

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This is pretty good, but a little buggy and has room for improvement.

1. Sometimes the buttons in the game over menu don't work, requiring a refresh.
2. If blocking the route to the apple results in a loss you should make it impossible to block the route
3. It's impossible to deselect a turret meaning the tower UI stays on screen
4. It's possible for the snake to get stuck in a loop unable to find the apple
5. There needs to be more variation (maps, weapons, traps, more snake types, maybe have multiple snakes on screen?)
6. When placing turrets, the current turret type should remain selected to place multiple turrets
7. Sometimes turrets don't shoot.

simongamingcom responds:

Thank you so much for your constructive feedback! I will make some revisions later. Check out some of my other games as well!

That screen transition is just frustrating. At most it should take 1 second.

Glad you fixed the clipping issue. It was a nice little interactive story. Depressing and poignant, but it did have its warm moments (though I suppose that's to do with how the player interprets things.)

I liked the graphics and the fact that the characters faces didn't display emotion, leaving it up to the player. I would have liked to be able to speed up the next, but I can see why you might want to deliberately slow the game down a little.

marafrass responds:

Thank you! Regarding the speed: Yeah, it was a tough decision, and I'm not 100% sure it was the best way of doing things. Making the game was an interesting experience, and I think I learned a lot. Hopefully, the next game I make can fully make its point without sacrificing the playing experience, such as with speed. Again, thanks a lot for pointing out the issue with the player, I couldn't see it on my end so it's all thanks to you that I even thought to fix it.

EDIT: The text speed has since been altered, due to public demand!

I enjoyed this but haven't completed it. There are 5 coins (1 & 4) that I cannot get.

EDIT: Thanks for updating the game. Really enjoyed it. I just had to see it through to the end.

platformalist responds:

Hey JeffreyDriver! Thanks for giving Meowlionaire a try. I've updated the game so those coins are accessible! :)

For your first game it works well, and the controls aren't buggy. However, the game can be beaten by just going to the far right of the screen and waiting there. The falling balls shouldn't be truly random, they should always fall within a certain area near the block so you're forced to keep moving. Say within + and - 100 of the block. Add in some extra threats or powerups to keep things interesting. Graphics are poor but can easily be replaced.

navdartechnic responds:

thnx for the feedback im gonna try and make it so that the balls do spwan closer to the ball thnx for the idea and the graphics im gonna try somthin

Hit detection is way off. Also, why can I only shoot to the right?

This is actually quite am interesting start. A little unclear where to go at times, and a couple of bits (falling and the raising crates) went on a bit too long. Looking forward to see where you go with this though.

"This is a very cool 2D topdown shooter" is something you should let your players decide.

Within a second the words "Game Over" appeared with no way to retry without reloading the page.

FishCode23 responds:

Thanks for the support! I will work on the restart button now!

It looks beautiful, it really does. However, the levels are really dull. The gameplay is almost non-existent. Then...you get to the boss when it suddenly gets really interesting.

But it also gets really hard, and I can't figure it out. I got to the point where he's shooting green things at me? Sometimes enemies appear, sometimes they don't, and I don't know why. It feels like unless you choose the right upgrades the game is impossible.

Gamers have got lazy, they expect to be able to grind their way to the end, so some levelling up system would be good.

Erethan responds:

Regarding the monster spawning during the boss battle, it might be a bug. I'll work on that. Thank you for pointing that out!
Grinding the way up seems like a valid alternative to have. It is a nice idea!

Thanks, JeffreyDriver!

I like the ai of the enemies but the game starts far too difficult.

FSt-Germain responds:

Thanks for the feedback. Do you think more lives would solve the issue? or is the AI op. pm me :)

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