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JeffreyDriver

321 Game Reviews

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Played through a few rounds. Good for a jam game>

THOUGHTS
1. hitboxes for player and scenery are pretty much broken/too big
2. Different of random maps would be good
3. New mechanics should be added each level
4. Liked the idea
5. Animal remains were a nice touch, but should be more gory/creepy

Ok, I quit at the long jump bit. I got past it once, and then died straight away, so I gave up.

Now the game, especially for your first, is pretty good.

HOW TO IMPROVE
1. The snek movement needs a little work. It's a little fast. (No sliding is good though)
2. The camera should be zoomed out more and not move so quickly.
3. Checkpoints. If you want people to try and get through without dying, use badges. That way, it can be completed easier, but no deaths is more of a challenge.

TWEAKS
1. Make the graphics consistent
2. Make the reload happen much quicker after death
3. General game rule: bad objects should have slightly smaller hit boxes and good items should have slightly larger ones.

JES98911 responds:

The game is designed to look a bit bad and difficult but thank you very much for the tips, I will apply them to other projects or if I do an update on this thing

This game seems really broken. There aren't any arrows to see, and if you focus on something, you can't go back.

mactyre responds:

What's your screen resolution?
Game resolution is 1024x768 if you zoom out the page or zoom in I think the game breaks but otherwise it's working fine
Sorry for the inconvenience

Edit:
----------------------------------------
Again sorry for the bad experience I've added fullscreen to the game
once the game loads press f on your keyboard and it will go fullscreen
but please make sure your browser zoom is set to default first before starting the game

Great game. Very atmospheric and spooky. Badges aren't working though.

Primajin responds:

Yeah was having a bit of trouble with the older API for construct, I think that should be it working now!

Great game! The basic mechanic took a little getting used to, but after that, other mechanics (walls) were all self-explanatory. It was tricky in places, but never got frustrating.

Frustrating in an old school way. Need scores and more levels.

You've hidden the mouse so it's currently unplayable.

LGDXI responds:

Woops

It's a pretty good start, but not without its flaws.

1. The scanline effect is a bit much. Make the dark lines a bit more transparent.
2. Holding space should keep firing as long as there's energy.
3. The first enemies are too fast, and shots move too fast. It's not like a bullet-hell, but trying to react quickly.
4. Bullet-hells generally involve more bullets. But ones that move slowly.

It looks good, and the controls are fine.

ImmanentDeath responds:

This game trades the amount of bullets for faster bullets, so it's difficult in a different way. But make no mistake, in later levels there will be plenty more things to dodge, both fast and slow!

There's also a powerup that grants rapid fire by holding the fire button, along with endless ammo. The default setting is another design choice by me to keep the game balanced.

And I hadn't thought of changing the opacity of the scan lines. I played the game again with 50% opacity and it actually looks better I think. Thanks for suggesting that!

I really like the idea, just a shame that with so few levels you don't get to explore the mechanics. Definite room for expansion.

I enjoyed this. Short and very easy, but I'd be definitely interested in future episodes.

TManuelle responds:

Thank you! I'm very happy that you played and liked it! In the future I think about creating more stories like that. Thank you so much for the feedback!

Age 43, Male

Designer

UK

Joined on 12/13/12

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