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JeffreyDriver

321 Game Reviews

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This was actually rather good. A couple of issues though. I clicked outside of the window and couldn't click the text box in the game again. This happened several times. As the pixels get smaller it's much harder to touch them. Consider the click working in a radius rather than a specific point.

There needs to be a pause even if you have to blank out the screen to stop cheating. I also sometimes had the same item in the same game. Giving some items a little context would make some of them a little easier.

Ladybug (ladybird)
The plug isn't a plug, it's a socket.
Sneaker (trainer)
Crystal (was really vague)
Yoyo (far too vague. Really needs to be clearer. Maybe add colour to it.)
Some grey circular thing (no idea) (eventually figured out it's a golf ball. Put it on a tee or something.)

I guess that this would probably play better on mobile. I found it didn't always seem to register my clicks.

I think you need to start introducing new mechanics rather than just having to keep avoiding objects.

Looks interesting, but the demo is far too short to get a real feel of it unless I'm missing something.

One thing which bothers me is the graphics as there's a mix of styles/pixel sizes. Some consistency would really improve it. Also, you can tell that you've pixellated real photos which kind of breaks the immersion. It would be great if you could draw your own. Maybe some 3D rendered scenes would look good.

Turned out better than I was expecting. I could see the idea of it being expanded upon.

I found the red spinny thing first and I wasn't sure if it would kill me or not. May as well have just made it a key as I had no idea what it was. With some traps, checkpoints and better graphics, it could be quite good.

Looks pretty good but I'm not a fan on the controls. It feels really clunky to use space to jump.

EDIT: Revised up from 3 to 4 stars. The up arrow made a huge difference. The game is good. I found jump was sometimes a little unresponsive, and I think that the collapsing platforms should be visibly different from regular ones before you jump on.

Sheld skeletons could sometimes be shot from behind and sometimes couldn't be. There should probably be some way of showing the small fireball charge up. Like a small progress bar around it or something.

IceDrumGames responds:

Thank you for a comment. I added Up Arrow button for a Jump.
EDIT: New sprites for collapsing platforms
Fixed shield skeletons
Fireball bar added
Thank you for helping make this game better!

You can't see far enough. It's very maze-like, made even worse by the lack of visibility. There are so many locked doors and it's not clear what objects/keys you need for which doors.

CjElliott responds:

Thank you for taking the time to review our game.

Please not that all key's match the corridor color or the door color for which they unlock, we also recommend running the game in fullscreen which can be enabled in the options menu, this will allow you to see small objects more easily.

This is pretty good, especially considering it's your first game. It looks good and the controls are solid. For a puzzle game think that there are too many tight jumps and the difficulty should be in the puzzles, not the moving around.

I found that the launcher was a bit temperamental and doesn't always work.

It's a great start though. Needs additional mechanics to be introduced in later levels.

VivAZ responds:

Thank you for the feedback I appreciate it a lot!

Regards to the launcher i'm quite sure unfortunately it is the engine self that i use since its quite new, however I will look into this and try to optimize it! I will be releasing more levels perhaps and will look into more mechanics which will improve the game!

thank you once again!

Without scorekeeping, there's no reason to play again. In keeping with the origianl, there should be the ability to shoot.

This amused me much more than it should have. Make the wardrobe easier to open. Needs export option and lingerie.

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