Pretty fun but can UP also start the level?
Pretty fun but can UP also start the level?
No... Just Space. I wish I could but it would mess with the controls in a lot more ways then you would think. Sorry if it's a big issue for you..
Interesting idea, but it starts really hard. Maybe reduce the spawn frequency and speed of enemies? And slow the scroll rate?
Have you seen that you can change the game's difficulty? In the main menu, there's a button under the start button. Press that until it says gentle. Then the scrolling of the level should be slower, the enemies should spawn less frequent, and they should be slower. :)
Like your other one there's quite a bit to like, I just didn't know what I was really doing. I'd love to see you do a full game though, just maybe make it a bit more logical.
@JeffreyDriver...lots of thanks for your comments and review. Yes, these small games are just that-promotional games. So they are short and simple. Our main gain, The Amulet, is near done and I will be posting on this soon.
First thing I need to point out is how exact you need to be with your clicking in order to start the game. I love horror, and I love point & clicks so I was really looking forward to this but I just had no idea what I was doing. When I did make something happen, I didn't know how. It's a shame but it looks and sounds good, but it just felt I was clicking the same couple of things until something eventually happened.
Where have I played this before?
I love point & clicks and was really excited to see this. The art, animations and sound are all excellent. I have to agree a little with some comments regarding the UI. I'm actually using the same idea in my upcoming game, but the UI and text appear much faster than in your game. Also I let you toggle the look and use icon via a key press just to speed things up even more. Rather than having a tab for the inventory I think it should always be displayed in a bar at the top or bottom of the screen.
Finding items to pick up and interact with was something of a pixel hunt as it just wasn't clear what did something or could be picked up. Maybe the little cog on the mouse cursor should start to spin when you hover over an object?
SPOILERS BELOW!
The cork puzzle was fine as it was logical. But maybe there should have been a clue when you tried to use it as is that you needed to do something to it first.
The biggest pain was the keypad. I got the audio clue but it was of no use. I just couldn't get the right tones from the clue so I had to go through the buttons methodically to get the right answer.
The circuit board puzzle stumped me because I didn't notice something else on there that I could interact with. Maybe make that clearer.
Thanks for the vote and the excellent review, Jeffrey! Really appreciate your thoughts and suggestions on the game, and looking forward to seeing yours whenever it comes out!
Game is buggy and broken. I ended up with "+-78875947" skulls which I then couldn't spend. Restarting gave me negative base terror breaking the game completely and meaning there's no way to continue bar clearing my save and starting from the beginning. As the game starts so slowly that's not something I'm going to do. Also watching the cards slowly dished out and turn over is painful further into the game. Not to mention the whipping. At the very least increase the click radius for that.
Sometimes chests contain nothing, sometimes they refuse to open, requiring a reload.
There's needs to be an auto battle option and and actual ending. At the moment it appears to be an incomplete game.
It looks and sounds great, though the music really needs to be more fitting to the graphic style. Really digging the ZX vibe.
One thing to note is that the control scheme isn't any good for mac users. Having the option to use Z or X to attack is needed.
yeah I wanted to implement a 2 player mode, but 2 players on one keyboard is a bit clumsy. P1=arrow+CTRL, P2=WASD+G. Yeah, maybe I should look for proper chiptunes. Thanks Jeff!
Age 44, Male
Designer
UK
Joined on 12/13/12