No idea what's going on. You haven't even provided instructions and the inability to skip the intro is really annoying.
No idea what's going on. You haven't even provided instructions and the inability to skip the intro is really annoying.
Quite good, but I found that the physics were not always consistent which makes some levels harder than they need to be. 13 in particular was a bit of pain.
Also, the level select screen should show your best score and the percentage of icing used. Without those details there's little point o go back and replay levels.
Could be pretty good, but the controls are just frustrating. Jumping is really hit or miss, you can easily slip off blocks, hit detection is off in lots of places. We should be allowed to use UP for jumping as it's not used for anything else. Overall it's just too buggy.
Well polished, and the idea is nice. Don't know if I got lucky, but I didn't make a mistake. Would be nice to see additional mechanics, such as valves which switch automatically? Or you can switch? I duuno. Just a thought.
Yes I see what you mean. I found this little concept in one night during a game jam and I knew it needed additional mechanics but I didn't find many ideas to improve the gameplay and I ran out of time. But switching valves is a good idea. It's funny because I thought about this mechanics at the beginning of the jam but I took an other road.
I like this quite a bit. The idea and colour scheme reminds me of something, but I can't quite recall it. Love the artwork, though it would have been good if the buttons were in the same drawn style, with a handwriting style font. The presentation of the text also needs a bit of work. The box was a bit too transparent and the text was bunched up to the edges. Good work though.
Using control is a poor control choice. Looks good, but unplayable on a mac.
This game is so broken. Can't navigate through menus properly, and can't start the first level. The positioning of everything is off.
The idea is good. I did enjoy it, but it feels like the mechanic was never really explored properly.
Age 44, Male
Designer
UK
Joined on 12/13/12