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JeffreyDriver
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    321 Game Reviews

    156 w/ Responses

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    This was great. All the little visual details really made it.

    I played it through a couple of times, but it seems that it's very linear, which is a shame. Would love to see alternate endings or easter eggs.

    Also, I would have liked to explore more myself and figure things out rather than be guided. But anyway, great job.

    adayofjoy responds:

    Perhaps in a version 2

    It's beautifully done, and hard to fault it. The increase in difficulty seems about right, though I'm only judging this on a few levels.

    The stages available look and have puzzles that feel different enough from each other to be interesting.

    Would I pay for a full version? Personally, probably not. For me, there would have to be replay value with lots of secrets.

    Snapbreak responds:

    Thank you for your feedback😊

    Good. A couple of things:
    1. As you are quite likely to die frequently, restarts should be pretty much instant. The screen wipe is a little annoying.
    2. Consider checkpoints for each screen.

    ReallyDumbNut responds:

    thankyou. I will keep that in mind next time I ever make a platformer

    This was great. The white text in the notebook is an issue, though I could read it ok. Better to use a darker text.

    Personally, I found the controls a little clunky. Would have preferred to have W to interact, and as walking was so slow, maybe running could be toggled without having to hold shift?

    The art is lovely, and it's fun to play. Would really love a longer version.

    Although the idea isn't new, it's well-made. Killer fault: restarting from the very beginning.

    This was pretty fun, but a shame it's so linear. After realizing that the first dragon wasn't actually a threat (I waited for it to do something) I tried to kill the princess first. Would be good to see different endings.

    Gameplay, graphics etc are great.

    I could see this actually becoming something really good. Personally, the camera is too low. I know you can change it, but none of them suited me. Just having it a little higher would be great.

    The car now does handle better. If there were loads of objectives, and more to do, you'd have something fun.

    SDIOFI responds:

    Thanks for the clear feedback, I will try to improve this game in the plans, a lot of things I can add, starting with banal points and goals and ending with multiplayer, but in the future, thanks again for the good feedback.

    I liked it (as I did you others.) Didn't finish this one though. Got really far, but couldn't activate the door lock. The meta puzzles defeated me. I may have another go.

    Also, the beginning section was a bit annoying. It just went on a bit too long.

    Everything else, great, though.

    FYI The hit boxes on the tapes in the main menu were completely off for me. At first, I thought it was completely broken. Also, you really need to be able to skip/speed up the intro. The final issue is that the levels are a bit too dark. Maybe make it lighter around the player. Looks and sounds great, though.

    Apple952 responds:

    Thanks for your feedback!
    I have implemented a "Skip Credits" button and have fixed the broken UI.
    I have also made the levels a tad bit lighter.

    This was great. Not as much horror as I was expecting, but still suitably creepy.

    Getting the first number stumped me at first, but after that, the rest of the game was pretty straightforward. I was expecting to find out more at the end. It just leaves you with questions.

    When I was watching the jar, I'm pretty sure one of the flies escaped by itself.

    Would love to see a longer version.

    GimmeSumJava responds:

    Thanks for playing. Yes my plan is this would maybe be a set up for a bigger universe.

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